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Thread: First Flash 11 panorama engine on display

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Trausti - FFC

Posts: 57
Location:
Registered: 20 Aug 2011
First Flash 11 panorama engine on display
Posted: 5 Oct 2011 at 5:01 GMT
The following link allows you to test our Flash 11 panorama engine. This is a first look, so don't expect anything fancy. You need to install the latest Flash version (11) which was released yesterday.

Fullscreen is available from the context menu, as is the "Profiler" where you can see the Frames Per Second and Mega bits used for the display of flash content in the browser you are using.

If you reboot your browser and have nothing there but the pano, you will be able to see that it only consumes a little over 1 MB of memory and 0-2% of CPU (may be higher on some machines).

Current version will download with a black screen, then it will take a while to decrypt... then finally display.

CTRL/SHIFT keys work for zoom, same does mouse wheel. Click/drag is the traditional way.

Comments and questions are welcome.

Here is the link: goo.gl/72Bdl

Trausti
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vn2009

Posts: 263
Location: duluth mn, United States
Registered: 24 Sep 2009
Re: First Flash 11 panorama engine on display
Posted: 5 Oct 2011 at 15:04 GMT
didnt work for me black screen only for over 10 minutes. using IE9.
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Vilmer

Posts: 451
Location: Argentina
Registered: 23 May 2007
Re: First Flash 11 panorama engine on display
Posted: 5 Oct 2011 at 15:36 GMT
It's asking me to install Adobe AIR? What's up with that? wink
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Vilmer

Posts: 451
Location: Argentina
Registered: 23 May 2007
Re: First Flash 11 panorama engine on display
Posted: 5 Oct 2011 at 15:38 GMT
But seriously, it works unbelievable smooth, equal or better than devalvr on xp32/firefox 6
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Bob Stone

Posts: 287
Location: Rochester, NY, United States
Registered: 20 Oct 2007
Re: First Flash 11 panorama engine on display
Posted: 5 Oct 2011 at 18:12 GMT
Got the black screen also, but then realized I was still using Flash v10. After installing v11, it worked great and seems very similar to DevalVR. I zoomed in a bit for a better view (less distortion during panning) and the new Flash seems like it'll be great! ~60fps and 6.7mb memory usage.

Trausti, any idea how Adobe is going to use this? I've had friends tell me that Apple's disappointing quarter is related to lack of Flash support on their idevices. Seems they are upset that many of the sites they visit don't work as intended and web developers are slow to abandon Flash.
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Trausti - FFC

Posts: 57
Location:
Registered: 20 Aug 2011
Re: First Flash 11 panorama engine on display
Posted: 6 Oct 2011 at 3:10 GMT

Vilmer said:

It's asking me to install Adobe AIR? What's up with that? wink


I can see that you did read the troll-track smile

Glad that you liked what you saw.

Bob.
There is a lot of things Adobe released this time, and a whole lot more is to come in the next few months, all of which is going to make things so much better than before, and far exceed anything else there is.

Of course there are millions of iOS users who are really pissed off at not having permission to view the whole web... being restricted "just because"... and that is showing in the bottom line numbers ... the best carrot for a big business, is more business... so when people stay away because of a certain specific issue, there will undoubtedly be a change of policy in that field. I would not be surprised if Flash will be permitted on iOS within the next 2-3 years. Even sooner if they care about their client's freedom to do as they want.

Adobe has an incredible project going, and they will stand strong for quite some time to come.
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fiero

Posts: 332
Location: DevalVR developer, Spain
Registered: 6 Jul 2005
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 0:25 GMT
updated: 14 Nov 2011 at 0:25 GMT
Hi Trausti,

In my office I only see a black screen with all browsers (tested IE, Ghrome, Firefox), with Flash 11 installed. The graphic card is 2 years old, 256MB vram.

In my home, I can see the pano, but only 2 FPS and 55% of CPU usage. Maybe the problem here is my "old" graphic card ATI Radeon X1600 with 128MB of VRAM. Maybe Flash disables the hardware accelerated mode when the graphic card does not have sufficient features.

I have Windows XP in both computers.

regards!
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esub

Posts: 71
Location: United Kingdom
Registered: 5 Jul 2011
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 0:58 GMT
Nice and smooth.

What are the changes in Flash 11 that you are using? Some kind of native 3D engine?
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Trausti - FFC

Posts: 57
Location:
Registered: 20 Aug 2011
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 5:48 GMT
Hi Fiero. Sorry for the black-out... I had to re-read you to make sure you had Flash 11 installed, since the only times I have had the black screen experience, is when I have had Flash 10.x installed trying to view the example.

Here is the official list of unsopported chipsets/drivers:

kb2.adobe.com/cps/921/cpsid_92103.html

And maybe more importantly; any driver from before first of January 2009, will not work, which is probably the issue you are encountering. If you purchased your card 2 years ago, the drivers/chipset might have been a couple of years old when you got it.

2 FPS and 55% CPU is in the extreme low end. When the F11 player is published, it will depend on how the Stage 3D has been finalized on Adobe's end. If it will still be too slow on older computers, my programmer (Proggy) will have another engine to kick in, based on the same normal Flash 10 standards we know of today, so that older equipment would not be left completely behind.

Esub. The biggest change in Flash 11 (according to Proggy), is the ability to communicate directly with the GPU. This allows creating a smooth player (for capable computers of course), and help advance out of the tacky era of today.

Fiero did just that with his DevalVR player years ago. It was the smoothest and nicest player one could imagine... but Adobe didn't play their cards right, and that's why it didn't get the spread and success it truly deserved.

The past few days have been quite tumultuous in the Adobe/Flash/Flex arena, and it is impossible to know what the final result of the extremely bad actions of Adobe will be. Flash 11 for desktops is a guaranteed winner, since it goes far beyond anything else. But again, they might announce tomorrow that they are going to discontinue Flash by new year ... I mean... they seem to be crazy enough to make such a hara-kiri publicly.
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mstandio

Posts: 9
Location: Poland
Registered: 20 Nov 2010
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 9:28 GMT
Trausti how about supporting open source solution instead of creating yet another (fourth or fith) flash panorama player ? ;>
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Trausti - FFC

Posts: 57
Location:
Registered: 20 Aug 2011
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 9:48 GMT
If we have Trabant, Wartburg and Skoda, there will be no need for Ford, Chevy, Lamburghini, Maserati, Mercedes, Audi, BMW, Honda, Toyota etc. ?

On the other hand I could say: We have created the first panorama dedicated engine for Flash 11, and that means no one else should have to do their own engines.

The world doesn't work like that. Even if there are 100 different engines, each would have something different/more useful/better/worse/etc. than some of the other engines. Having various choices, provides the users with better opportunity to get what they want/need. With one product only, there would be no innovation.

Personally I can't involve myself in an open free project, since I pay a programmer to do what needs to be done. If I did any programming myself, it might be different... and if I didn't have to provide food and housing for my family... and if I had the most important ingredient: Time... which I never seem to have.

smile

Trausti
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mstandio

Posts: 9
Location: Poland
Registered: 20 Nov 2010
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 10:04 GMT
You know its not like in few months all other players won't have flash 11 support as well. But im sure you will have smooth talk for that :P
Your Maserati is still behind the curve, perhaps it is time to change way of thinking wink
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Tourdesign

Posts: 52
Location: United Kingdom
Registered: 24 Aug 2011
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 10:14 GMT
I don't think anyone can deny that FPP is one of, if not the best player out there for flash panos. It's just a shame it has got a reputation for being much harder to work with, which I think isn't the case from what people have said about Flashificator.

The only thing that lets itself down is it's lack of HTML5 support, and Trausti's past attitude towards HTML5. Now that Adobe have dropped flash for mobile, and see HTML5 as being the future, for mobiles at least, will there be a HTML5 output for FPP panos?

I really hope so, as I would love to switc to FPP. At the moment I need a solution that allows me to output in 2 formats at the same time, rather than having to build a pano in 2 separate players.
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Trausti - FFC

Posts: 57
Location:
Registered: 20 Aug 2011
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 10:35 GMT
iOS solution is in the works on our end. Then there is Damir and his brilliant www.iosvr.com app solution.

Just because I have an attitude and loud opinions, doesn't mean that I take myself too seriously all the time.

My opinion is still the same: Safari panos are limited, buggy, problematic and a shameful step backwards in time, and there is no way they can get up to the same features/functions as Flash can do today, for a long time to come. But even people who have bicycles, do need air in their tires... so they will be glad if something appears on their screen, even when it is mediocre and lame when compared to the best (which brings back the car example above). There is and should be space for all the solutions, also the ones that I don't like smile

Trausti
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Tourdesign

Posts: 52
Location: United Kingdom
Registered: 24 Aug 2011
Re: First Flash 11 panorama engine on display
Posted: 14 Nov 2011 at 10:52 GMT
Agree completely about what you've said ref- HTML5 tours, it does seem like a step back 10 years. It is a necessary evil though!

Good to hear that HTML5 is on the cards with FPP. Looks like i'll have to brush off my FPP license and invest in Flashificater! smile
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