lybarrondo
Posts: 46
Location: New England, United States
Registered: 12 Feb 2009
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image size for native app?
Posted: 29 Jan 2011 at 4:51 GMT updated: 29 Jan 2011 at 4:52 GMT
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I made a native iPad app last night of a 11 panorama virtual tour. It runs very nicely and I'm looking forward to seeing how it fares in the iTunes store (it will be free, so popularity vice financial). Before I try to submit it to Apple, I was wondering if folks had any tips on image size for iPad and iPhone versions. I'm using krpano tools, but the default export options seem a little undersized. I'm thinking that they are geared toward web limitations and a native app should use something larger. I've seen posts saying that multi-resolution works better, but again that seems geared toward web access.
I'm suspecting that the answer is driven by the final app size. I've seen 20M as a design limit as apps over that require download via computer and synchronization. Since most people download via cell, that wouldn't be a recommended design choice.
R,
Loren
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Hans Nyberg
Posts: 2791
Location: Denmark
Registered: 28 Aug 2005
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Re: image size for native app?
Posted: 29 Jan 2011 at 8:51 GMT
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Sorry but what do you mean with making an APP using KRpano. You can not make self standing apps with KRpano, they need to be seen in a web browser. As it uses the HTML5 CSS 3
And that means that the max size for iPhone and iPad is 1024x1024 pixels. Apps for panoramas are usually made to use OpenGL and that is a completely different thing.
Hans
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lybarrondo
Posts: 46
Location: New England, United States
Registered: 12 Feb 2009
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Re: image size for native app?
Posted: 29 Jan 2011 at 10:57 GMT
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Sorry, I should have been more clear. The app was created using xCode so it is native and does not use the safari browser. The virtual tour encased within the app is using krpano to display the panoramas.
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Hans Nyberg
Posts: 2791
Location: Denmark
Registered: 28 Aug 2005
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Re: image size for native app?
Posted: 29 Jan 2011 at 11:39 GMT updated: 29 Jan 2011 at 11:39 GMT
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lybarrondo said: Sorry, I should have been more clear. The app was created using xCode so it is native and does not use the safari browser. The virtual tour encased within the app is using krpano to display the panoramas.
Well than it will of course have the same limits as Safari as it is HTML5 CSS3.
Anyhow I doubt you can use more than 1024 even for OpenGL as the iPad is only 256 mb RAM. Try to see panoramas on a computer from 1998.
Compared to this my small Android Desire Z Smartphone has 372mb free ram and 512mb in all.
Hans
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