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Thread: The Panorama Player (TPP) = FPP's successor

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Guest
The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 10:27 GMT
updated: 14 Mar 2011 at 16:13 GMT
This post is for you to have a look at the performance of "The Panorama Player" we have had laying around for the past 6 months, and which was re-written during the past week. This will probably turn into the successor for FPP.

It is delivered as Stand Alone Projectors (provided for both Mac and PC).

Please visit the FFC forums to download the file(s): flashificator.com/forums/viewtopic.php?p=7092#p70...

Any findings you may have, would be highly appreciated. If there are problems with the projection, mouse interaction, keyboard control (no zoom in keyboard yet) etc. I would be most happy to hear about those.

The smoothness is like nothing ever seen in Flash based panorama players. This IS ground breaking... and hopefully people here will see it as a positive change for the future.

Please check and report back your CPU usage. This version has a higher usage than the previous one, mostly based on a higher FPS setting (48).

Trausti
Ranjan Pano

Posts: 145
Location:
Registered: 20 Jun 2006
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 11:58 GMT
updated: 13 Jun 2010 at 12:03 GMT
Trausti,
Superb effort in bringing out this demo its perfect solution to what I complained in other post about flash eating 90-100% cpu power, on my computer with 22inch monitor this demo in full screen consumed max 14% only.

Now when or how soon do we get this?
Will this be sold as a separate product apart from FPP?
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Guest
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 12:37 GMT
updated: 14 Mar 2011 at 16:13 GMT
Thank you for reporting back.

As you probably could see, the CPU is MOST of the time at 0%, but moves to 2-20%... depending on computer setup.

This player will most likely replace the FPP engine when everything has been done for it. As it is right now, it's only the engine with one tween-class for the movement, restricted zoom, mouse enabled, arrow keys on the keyboard work, but no keyboard control of the zoom yet, no autorotation or other stuff. This is just to give you people an idea of the future we are trying to build on this end.

Me and Denis (the creator of FPP) made an agreement, that puts me in charge of the further development of FPP, but he will still be well informed of things, and have his say on things when needed. For FPP to be the best, it needs to be the best... and with this engine, formerly planned to be it's own player, there really isn't any other flash based player that can compare.

Flashificator - Leading the way ALL the way ... as the slogan goes smile
mr vr

Posts: 99
Location: Ireland
Registered: 18 Sep 2008
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 13:27 GMT
is it flash based, or html5/css3?
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VRwave

Posts: 108
Location:
Registered: 19 Mar 2006
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 13:31 GMT
updated: 13 Jun 2010 at 13:36 GMT
It works great. CPU usage is barely noticeable. Texture filtering appears to be a lot better.

This is going to be so cool wink

Great job, Trausti.
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michael przewrocki

Posts: 939
Location: basel, Switzerland
Registered: 19 Nov 2004
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 13:50 GMT
updated: 13 Jun 2010 at 13:51 GMT
We urgently need a flash-independent plugin.
1. must be installed without administrators right.
2. can play 3dstereopanoramas like with java-applet stereobee or devalvr(windows only)or stereopanorama-javascript(no yet reliable enough).

Sonys nex3/5 with 3d-sweep-panorama(not for actions since only ONE cam is used) and other 3d-sony-cams(dual-lens, dual-cams are on the way.
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Guest
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 14:09 GMT
updated: 14 Mar 2011 at 16:13 GMT

mr vr said:

is it flash based, or html5/css3?


This is pure Flash.

VRwave said:

It works great. CPU usage is barely noticeable. Texture filtering appears to be a lot better.

This is going to be so cool wink

Great job, Trausti.


Could you (and others too) report back your setups ... PC/XP/Vista 32-64/Win7/Mac/OSX version/ etc.... Since this is the first time the player is tested outside my office, every little piece of information would be helpful. I have already gotten reports of surprisingly bad performance on a very well equipped PC, and a Leopard OS Mac. This has to work equally across operating systems and hardware combinations, and it *SHOULD* do that already, since it is pure Flash, and with it wrapped up in the Projector file, everyone is testing it with the same Flash version, and that again should ensure less chance of differences in behaviour.

... but the world is not made that way of course.

Hope to hear from more testers.

Thank you.
Terry Montague

Posts: 342
Location: Boise Idaho, United States
Registered: 31 Oct 2008
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 14:36 GMT
Running Mac Pro 10.6.3 and Truasti you have really outdone yourself this time! This is in a league of its own. This has made my entire day, amazing.

-Terry
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Bravo

Posts: 235
Location: Athens, Greece
Registered: 28 Jan 2005
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 15:50 GMT
smooth it is but on my laptop cpu utilization goes to 85% and remains there while rotating.

using a core 2 duo T5250 with 2gb ram, Intel 965 Express gpu (384K ram) which supports directx 10 and winxp pro os
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Bob Stone

Posts: 287
Location: Rochester, NY, United States
Registered: 20 Oct 2007
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 16:26 GMT
updated: 13 Jun 2010 at 16:36 GMT
Trausti, Running:
Windows 7 ultimate 32bit
4gb A-Data DDR3 sdram
AMD Phenom II x3 unlocked for quad core
Gigabyte GA-MA785GMT-UD2H MB
Sapphire 100293L Radeon HD 5570 1gb DDR3
C:\ = Kingston 64gb SATA II SSD
E:\ = WD 500gb IDE
H:\ = WD 500gb IDE
Flash 10

Sorry to report, I'm getting better but not extremely better results.

While playing the original file from link, all 4 cores go to ~60-65% while scrolling.

Using 60fps EXE they go to ~50-55%

Using the 48fps EXE they are at ~40-45%.
(I'm using the "CPU Usage" Gadget)

In addition, I'm not sure smoothness is improved with either EXE, maybe slightly better from the original link. Not nearly as good as DevalVR.. Wish I could report better numbers. cry
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mr vr

Posts: 99
Location: Ireland
Registered: 18 Sep 2008
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 16:28 GMT
I'm a little confused, when everyone is now rushing rushing to develop non flash based applications, is describing another flash based panorama player as 'THE panorama player' really that accurate?

I would have thought the next big thing in pano players will be non flash application?
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Guest
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 16:52 GMT
updated: 14 Mar 2011 at 16:13 GMT

mr vr said:

I would have thought the next big thing in pano players will be non flash application?


What should Flash be replaced with?

Flash is THE interactive content making software. There is nothing that comes close to it as a replacement. Nothing.

There has been a lot of talk about HTML5 as being the biggest and best things since the universe was created, but it is only a framework for browsers to use, and can only do things that were already possible 8-14 years ago with Flash. How that could be the next big thing is beyond anyone to explain.

Flash is installed on 98% of internet capable computers today. HTML5 can be viewed by 5% of computing devices, computers, iPhones, iPads and whatever else there is.

That percentage will of course change, but the facts about Flash and HTML5's capabilities will not change that drastically. Flash CAN do things. HTML5 is capable of what ever little it is capable of. There is no comparison between the two.

Just have a look here:
www.flashlab.com/html5/

On topic again:

This player (TPP) is the first of it's kind. No other Flash based panorama player (to the best of my knowledge) has been made or attempted to be made in the past. The different results that are reported, could be based on different graphics cards... and therefore not yield uniform results... That is only a guess, but not a far-fetched one. We will simply have to try to gather more info from those who report back, and see what can be done.
DennisS

Posts: 1292
Location: Los Anglels, United States
Registered: 1 Sep 2007
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 16:54 GMT
Dell M6300 laptop
2.5 Dual Core CPU
Windows XP 64-bit
8 gig memory
NVIDIA Quadro FX 3600M 512meg memory
Dual Dell 24" Monitors

Window scrolling, CPU usage 2% to 10%.

Full screen scrolling, CPU usage at or below 25%.

DevalVR - CPU usage up to 90%.

Can't wait for all the bells and whistles.
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Bob Stone

Posts: 287
Location: Rochester, NY, United States
Registered: 20 Oct 2007
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 17:20 GMT
Hi Dennis, pardon my ignorance but how did you use DevalVR to play this file (it's .exe)? Would like to try that myself..
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mr vr

Posts: 99
Location: Ireland
Registered: 18 Sep 2008
Re: The Panorama Player (TPP) = FPP's successor
Posted: 13 Jun 2010 at 17:41 GMT
Trausti, although I agree with your views, it's what clients think that matters. In my opinion it's not the CPU usage of flash that is the problem, it is the increasing pressure from Apple that is pushing people away.

Whether you like it or not, clients are hearing all the time that flash is BAD, and that you should use anything but flash, which is why I think it is strange that you are concentrating on something that in my opinion is not the problem.

I tried the tour on my basic netbook and my desktop, noticed no difference between the FPP version and the new version. Even if it has reduced CPU usage, that is not my concern as it is what the end user see's that matters.

Unless flash can turn it's reputation on the high street around, and can produce something that apple devices can play (which isn't going to happen) I believe the next big pano players are going to be those that combine flash and CSS3/HTML5 output that can change their platform dependant on what device is viewing it. Combine that with some overlays on the canvas for the html5 versions (that will be possible with html5 as it is developed) and you have a player that truly is accessible to all.

Accessibility is what clients want (you can spout all the %'age data you like, makes no difference to them!), not a less intensive CPU flash player that will make little difference to most.
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