Forum: Q & A

Thread: cubic face size

back to threads list | this thread is closed
Search the forums:
messages 1-15 of 34
first prev Prev 1 2 3 next next last
Author  Message 
Nick Fan
[NodalNinja]

Posts: 696
Location: Hong Kong
Registered: 26 May 2006
cubic face size
Posted: 10 Mar 2010 at 17:37 GMT
I read that the cubic face size is the width of an equirectangular image divided by Pi. Any one know the theoretical basis for this?

Thanks a lot.


nick
alert moderator
Guest
Re: cubic face size
Posted: 10 Mar 2010 at 17:58 GMT
updated: 14 Mar 2011 at 16:13 GMT
Don't know the theoretical basis, but the formula is correct.

If you feed PTgui an equirectangular image measuring 6000x3000, you get cube faces of 1.910 x 1.910 after the conversion to cube faces. That equals 6000/3.14159.....
erik leeman

Posts: 144
Location: Netherlands
Registered: 24 Aug 2007
Re: cubic face size
Posted: 10 Mar 2010 at 18:07 GMT
updated: 10 Mar 2010 at 18:27 GMT
It's not a rule, it's not a 'law', it's a choice.
Not a bad one mind you, but still a choice.

To visualize it:
draw a circle, then draw a square around it so the (middle of) the four sides just touch the circle.
There are your equirect (the circle) and cubefaces (the square), as seen 'from above'.

This means only the pixels in the centre of each cube face are exact copies of pixels in the equirect, all other pixels are 'stretched' to fit the square so to speak.

Another choice could be to draw the square inside the circle, with only the corners touching the circle.
Then almost all pixels would have to be 'compressed' to fit the square cube faces.

Or you can choose a formula that evens things out a bit, so the centre pixels are compressed a bit, and the outer pixels stretched, but not as much as in the first formula.

Again, it's a choice, not a fixed rule.

Erik
alert moderator
Ron Simkins

Posts: 5
Location: United States
Registered: 8 Dec 2009
Re: cubic face size
Posted: 10 Mar 2010 at 18:22 GMT
updated: 10 Mar 2010 at 18:23 GMT
An equirectangular image is a sphere, put into two dimensional space. The length of the image is thus the same as the circumference of the sphere or a circle. A cube is the smallest box in which the sphere would fit: that is, the sphere touches the center of each cube face. Thus, the size of the cube faces would equal the diameter of the sphere, which is the length of the image divided by pi.

You can, of course, make your cube larger or smaller in relation to the sphere, but you get the optimum size when you divide by pi (if the cube is smaller, you throw away pixels; if it is larger, you interpolate pixels).
alert moderator
Doug Aurand

Posts: 3282
Location: Albuquerque, NM, United States
Registered: 2 Jan 2008
Re: cubic face size
Posted: 10 Mar 2010 at 18:29 GMT
I'm not quite getting the Pi approach

I've just used the width of the Equirectangular Projection divided by four

My thinking is that is you measure around the Equator of a Cube, the four sides, it should match the Equator of the Equirec Projection.

A 6000x3000 pixel Equirec Projection would convert to a Cube with faces of 1500 pixels

Doug Aurand
Albuquerque, NM
alert moderator
erik leeman

Posts: 144
Location: Netherlands
Registered: 24 Aug 2007
Re: cubic face size
Posted: 10 Mar 2010 at 18:37 GMT
updated: 10 Mar 2010 at 18:38 GMT
Sorry Doug, but in principle your thinking is wrong because the cube faces are flat, and not 'bent' (in two directions) like the sphere.
But theory really doesn't matter much as long as your results are good enough for you.
alert moderator
Doug Aurand

Posts: 3282
Location: Albuquerque, NM, United States
Registered: 2 Jan 2008
Re: cubic face size
Posted: 10 Mar 2010 at 18:46 GMT
Erik
Wouldn't the projection from the center of the cube be the same pixels?

Doug Aurand
Albuquerque, NM
alert moderator
erik leeman

Posts: 144
Location: Netherlands
Registered: 24 Aug 2007
Re: cubic face size
Posted: 10 Mar 2010 at 19:25 GMT
You cannot 'fold' cube faces around a sphere to make a cylinder, and even if you could they would only fit at the equator of the sphere (or horizon in your equirect image).
alert moderator
erik leeman

Posts: 144
Location: Netherlands
Registered: 24 Aug 2007
Re: cubic face size
Posted: 10 Mar 2010 at 19:40 GMT
updated: 10 Mar 2010 at 19:47 GMT
There's something about that pi-equirect-cubeface formula that not everyone might immediately think of: you can use it to calculate the 'ideal' cubeface size for every known display screen size.
I won't tire you by explaining all the utterly boring technical details involved, but what it comes down to is the following table:

screensize-------cubeface
1024x768--------1852x1852
1280x800--------1932x1932
1440x900--------2173x2173
1680x1050-------2533x2533
1920x1200-------2894x2894
2560x1440-------3471x3471

The formula was used for this table just as it was in the equirect/cubeface relation Nick asked about, and again the results are the consequence of a choice, not a rule.
But they work, so it's a good choice smile

If you want to read more about these things have a look here: Ken Turkowski's pano calculators
www.worldserver.com/turk/quicktimevr/panores.html

Erik
alert moderator
Doug Aurand

Posts: 3282
Location: Albuquerque, NM, United States
Registered: 2 Jan 2008
Re: cubic face size
Posted: 10 Mar 2010 at 19:56 GMT
I know it doesn't work perfectly because of the "stretching" to fit into the corners, but I usually make the Equirectangular Projection bigger than I plan to use it.

So a 5000x2500 pixels Equirec Projection converted to 750 to 1000 pixel cube faces has little or no loss of resolution

Later
Doug Aurand
alert moderator
iam360Texas

Posts: 288
Location: Fort Worth, Texas, United States
Registered: 12 Jul 2006
Re: cubic face size More
Posted: 10 Mar 2010 at 19:57 GMT
I think the cube face dimension formula is

Image width / divide by Pi (3.1415)

So if panorama is 6000 pixel wide / 3.1415 = 1909.9156.. rounded 1910. The larger cube face size controls the image detail quality.

Interesting table, so if my monitor is 1920 x 1200 (24.5" Samsung) and I want it to be optimum full screen displayed I should use a cube face size of 2894 x 2894 ?

Several years ago, I read and actually understood Kens display size calculator. BUT have slept since then.

Thanks for Kens page link. Maybe I will revisit and RELEARN what I probably forgot.
alert moderator
erik leeman

Posts: 144
Location: Netherlands
Registered: 24 Aug 2007
Re: cubic face size More
Posted: 10 Mar 2010 at 20:11 GMT
updated: 10 Mar 2010 at 20:15 GMT

iam360Texas said:

so if my monitor is 1920 x 1200 (24.5" Samsung) and I want it to be optimum full screen displayed I should use a cube face size of 2894 x 2894 ?


Yes, but only if you allow people to zoom in so far that a pixel on their screen = a pixel in your panorama.
This is called '100% zoom' or 'zoom ratio = 1.0' by some (not all), and with Pano2VR you'll get that at a Vertical Field of View of 45 degrees.

Not everyone is brave enough to let people zoom in that far, so not everyone needs to use that table wink

Erik
alert moderator
erik leeman

Posts: 144
Location: Netherlands
Registered: 24 Aug 2007
Re: cubic face size More
Posted: 10 Mar 2010 at 20:25 GMT
updated: 10 Mar 2010 at 20:26 GMT
For the 'less brave':
if '75% zoom' or a 'zoom ratio of 0.75' is good enough for you, you should limit the vertical FOV setting in your pano to 60ยบ, allowing no one to zoom in any deeper.
Then choose a screen size that you think is big enough to cater for, and size your cube faces like this:

screensize-------cubeface
1024x768--------1330x1330
1280x800--------1386x1386
1440x900--------1558x1558
1680x1050-------1818x1818
1920x1200-------2078x2078
2560x1440-------2494x2494

Cheers!

Erik
alert moderator
Nick Fan
[NodalNinja]

Posts: 696
Location: Hong Kong
Registered: 26 May 2006
Re: cubic face size More
Posted: 11 Mar 2010 at 3:54 GMT
thanks a lot for all the replies.


Nick
alert moderator
erik leeman

Posts: 144
Location: Netherlands
Registered: 24 Aug 2007
Re: cubic face size More
Posted: 13 May 2010 at 8:40 GMT
I just noticed I forgot to mention that there is a limit to the cube face size we can use for Flash panoramas.
The largest possible cube face for Flash 9 was (and still is) 2880x2880, and there seems to be a problem with Flash 10 if you go beyond 4096x4096, but I've never tried that myself.
For the time being dimensions above 2880x2880 aren't very practical for on-line use anyway, a typical 2880x2880 pano will be about 5 to 8MB which even today is a bit much.

Erik
alert moderator
messages 1-15 of 34
first prev Prev 1 2 3 next next last